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Enterprise Performance Plan

Enterprise Performance is for a network where the lobby is busy and nobody notices, because the lobby is the part that fails first when cores are slow: it holds the most players and does the least interesting work. Sixty-four gigabytes and sixteen cores lets every server behind it keep its own budget instead of borrowing from the one everybody lands on.

A block of emerald, the icon of the Enterprise Minecraft server plan
  • 16 vCPU
  • 64 GB RAM
  • 300 GB NVMe
  • AMD EPYC
  • 1 Gbit/s Port
What the Enterprise Performance plan costs on each billing term.
TermPrice per monthSetup fee
24 months€114.19None
12 months€122.69None
6 months€126.99None
Monthly€131.19€2.99 once

Order the Enterprise Performance plan

The lobby is the part that fails first

Enterprise Performance is 64 GB and 16 vCPU. On a network of this size the server that gives people a bad first impression is almost never the interesting one. It is the lobby: everybody lands there, it holds the most players at once, and it is doing so little real work that nobody thinks to give it room.

A lobby that takes half a second to let somebody through is the entire experience of arriving. It is the cheapest thing on the machine to make fast and the most visible when it is not.

Giving every server its own budget

With 64 GB you can hand each server a fixed slice instead of letting them borrow from whichever one is quiet. That sounds like housekeeping and it is the difference between one busy server slowing down and one busy server taking the network with it.

The same applies to cores. 16 vCPU is enough that a scheduled restart, a backup and a full lobby can happen in the same minute without any of them waiting on the others.

Price, and what the port is for

Enterprise is EUR 67.99 a month on the twenty-four month term against EUR 114.19 here, so EUR 46.20 more, with 300 GB NVMe of disk on a 1 Gbit/s Port.

On a network the port is not about download speed for one player. It is about what happens when a restart ends and two hundred clients reconnect inside ten seconds.

The ten seconds after a restart

A scheduled restart is the most demanding ten seconds a network has. Every client that was connected tries to come back at once. The lobby accepts them all, each one needs chunks, entities and an inventory, and the servers behind it get a wave a moment later when people move on.

That wave is short, it is entirely predictable, and it is where a network either shrugs or drops half its players back to the server list. 64 GB means nothing runs out of room during it; 16 vCPU on quicker cores means the queue drains instead of building.

The 1 Gbit/s Port matters for the same ten seconds, and for almost nothing else. Two hundred clients pulling world data simultaneously is the one moment a Minecraft server is network bound rather than processor bound.

Dedicated on the standard line is cheaper and larger

Said plainly: plain Dedicated is EUR 87.99 a month on the twenty-four month term with 96 GB, against EUR 114.19 and 64 GB here. More memory for less money, on the other line.

That is the right buy for a network that is still growing, and we will say so on the phone as readily as we say it here. Nobody should pay us more for less because a page did not mention the alternative.

The case for this one is narrow and specific: a network whose size is fixed, whose lobby is reliably full at known hours, and whose owner has already watched a restart wave push people back to the server list. If that is not your evening, buy the other one.

The server this was built for

A network with a following: a few hundred unique players a week, a lobby that is never empty, staff running events, and a restart schedule everybody has learned to work around.

At 64 GB nothing on that network is short of room. What it is short of is the first ten seconds after every restart, and on a network that size those ten seconds happen in front of everybody.

How it compares

Enterprise Performance has 16 GB more memory than Ultimate Performance, for €28.80 more a month on the twenty-four month term. If this gets tight, Dedicated Performance is the next step up: 32 GB more for €28.80 more a month.

What runs comfortably on it

On Enterprise Performance the 64 GB is the budget you hand out per server. The RAM guide prices those out: RAM guide.

Workloads the Enterprise Performance plan's memory covers.
What you runMemory the guide lists
Vanilla 1-5 players2-4 GB
Vanilla 10-20 players4-8 GB
Light modpack (50 mods)4-6 GB
Medium modpack (100-150 mods, up to five players; 200 mods needs the next step up)6-8 GB
Heavy modpack (300+ mods)8-12 GB
Large community (50+ players)16+ GB

Where you can run it

A network of this size usually has players on two continents, and the region decides which half waits. You set it at checkout: 9 locations across the US, the UK, the EU, and Asia-Pacific are included, and the Germany (EU) region costs nothing on top of the plan price. This plan is also available on 3 extra regions in the wider network behind Astroworld, next to the regions we run on our own hardware.

The standard version of this plan

Plain Enterprise is the same memory for a network of the same size. The faster line is worth it when the lobby is full at predictable moments rather than occasionally. Enterprise is €67.99 a month on the twenty-four month term against €114.19 for this one.

Read about Enterprise

Delivery: most servers are handed over instantly and run within seconds of payment, the rest follow within 60 minutes during the day and within 12 hours at night.