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48 GB Minecraft Server Hosting

48 GB is not a Minecraft server, it is several of them on one machine. Nothing in the game asks for this much, and buying it for a single world would be buying memory that never gets touched. What it is for is a network: a hub people connect to, and behind it the worlds they actually play in, each with a budget of its own. €39.99 a month with 12 vCPU.

A block of diamond, rendered as a pale blue cube with cut gemstone shapes set into each face, lit from above
  • 12 vCPU
  • 48 GB RAM
  • 500 GB SSD
What 48 GB costs on each billing term. All prices include VAT.
TermPrice per monthSetup fee
24 months€39.99None
12 months€44.99None
6 months€47.49None
Monthly€49.99€2.99 once

Order a 48 GB server

Where the modpacks sit at this size

The table is here for completeness: all of them fit, and the heaviest uses a quarter of what you have. On 48 GB the interesting question is not which pack fits, it is how many packs you can run side by side, and the answer is three or four heavy ones with the hub and the spare memory still accounted for.

Every modpack with a page on this site, and whether it fits in 48 GB.
ModpackMemory it asks forOn 48 GB
RLCraftHardcore survival with Lycanites Mobs, Ice & Fire, and punishing difficulty. Entity-heavy and needs solid RAM.6 - 8 GBFits
All The Mods 10Kitchen-sink pack with 400+ mods spanning tech, magic, and exploration. Heavy world generation demands fast storage.8 - 12 GBFits
PixelmonPokemon inside Minecraft. Custom structures, biome spawning, and battle mechanics on top of the base game.4 - 6 GBFits
CreateMechanical engineering with gears, conveyors, and trains. CPU-intensive when contraptions get large.4 - 6 GBFits
SevTech: AgesProgression-based pack that locks content behind ages. Recipe changes and world-gen tweaks add to resource usage.6 - 8 GBFits
Vault HuntersDungeon-crawling RPG modpack with randomized vaults. Each vault generates fresh chunks, so storage speed matters.8 GB+Fits

What a 48 GB network carries

A hundred people spread over several worlds is a different thing from a hundred people in one world, and this size is built for the first. Splitting them up is also the only real way to grow past a certain point: one world has one main loop and no amount of memory makes it run twice.

Workloads from our memory guide that 48 GB covers.
What you runMemory the guide lists
Vanilla 1-5 playersLightweight survival or creative with friends2-4 GB
Vanilla 10-20 playersSmall community with plugins like EssentialsX4-8 GB
Light modpack (50 mods)Create, Cobblemon, or similar packs4-6 GB
Medium modpack (100-200 mods)All the Mods Lite, Better MC6-8 GB
Heavy modpack (300+ mods)All the Mods 10, RLCraft, Enigmatica8-12 GB
Large community (50+ players)Networks, events, or public servers16+ GB

Read the full memory guide

How 48 GB splits across a network

One way to lay this out, with the memory named per server so nothing has to be taken from somewhere else when an evening gets busy. The spare column is not waste: it is what stops one server's bad night from becoming everyone's.

One way to divide 48 GB across a network. You set these limits yourself and can change them at any time.
ServerMemoryWhat it is for
Hub3 GBWhere everyone lands, with a map and the server selector
Survival16 GBA heavy modded world with room for a crowd
Second survival12 GBA season server, or a different pack entirely
Creative8 GBPlot worlds, which cost chunks rather than mods
Spare9 GBEvents, a test server, and the headroom for a spike

What still limits a 48 GB machine

Cores, and how you divide them. 12 cores across four or five servers is comfortable; across ten it is not, no matter how much memory is left. If you are running more servers than you have cores, the next size up is about the processor rather than the memory: Enterprise adds cores as well as 64 GB, for €28.00 more a month.

If your network is a lobby and two worlds, Premium already does that and costs €16.00 a month less. This size earns its price from the fourth server onwards.

What comes with 48 GB

12 vCPU

Twelve cores is roughly one per server on a network of this shape, plus a few left for backups and world generation. That ratio, not the memory, is what keeps a hub responsive while a world is loading.

500 GB SSD

Several worlds, several packs and several backup sets live here at once. This is the size where people start keeping old seasons around instead of deleting them, and that adds up quietly.

DDoS filtering across the whole network

The filtering sits in front of everything on the machine, so an attack on the hub does not take the worlds behind it down with it. Included, as on every plan.

A Copilot for the machine, not just one world

When something goes wrong on a network, the first ten minutes go into finding out where. The Copilot reads the consoles and points at the one that is actually broken.

One address for everything

Players connect to a single name and get sent on from there. Nobody needs to know which server they landed on, and you can move things around underneath without telling anyone.

Where a 48 GB machine runs

A network lives or dies on the connection to its hub, so pick the region closest to the bulk of your players. 9 regions are ours and Germany (EU) carries no surcharge. This size is also available in 3 further cities.

Questions about 48 GB servers

Who needs 48 GB?

People running more than two servers behind one address. For a single world, even the heaviest one, this is memory you will never use, and a smaller plan will not run it any slower.

How many servers can I run on 48 GB?

Four or five, if one of them is a hub. The table above is a realistic layout. What stops you at that number is cores rather than memory.

Do I have to divide the memory up front?

You set a limit per server, yes, and you can change it whenever you like. Giving every server the whole pool is the usual mistake: one bad night then takes the rest down with it.

Are there setup fees?

None on this plan, on any billing term.

The sizes either side of it