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Modpack Hosting

All The Mods 10 Server Hosting

400+ mods in one pack. ATM10 needs hardware that can keep up with massive world generation, complex automation, and parallel processing across tech and magic mods.

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What Is All The Mods 10?

All The Mods 10 is the latest entry in the ATM series, a line of kitchen-sink modpacks that aim to include as many well-maintained mods as possible in a single, playable package. The pack ships with over 400 mods covering technology, magic, exploration, quality-of-life improvements, and world generation overhauls. It runs on modern Minecraft versions using NeoForge.

On the tech side, ATM10 includes Mekanism, Applied Energistics 2, and Thermal Expansion. These mods add ore processing chains, power generation networks, and item storage systems that players scale into massive automated factories. On the magic side, Ars Nouveau and Occultism provide spellcasting systems and dimensional exploration. Biomes O' Plenty and Terralith overhaul world generation so that every dimension looks different from vanilla.

The ATM series is also known for its custom endgame goal: crafting the ATM Star. This item requires resources from dozens of different mods, pushing players to engage with systems they might otherwise skip. It gives the pack a sense of progression that pure kitchen-sink packs sometimes lack, and it means players tend to stay on the server for weeks or months working toward it.

RAM and Hardware Requirements

ATM10 is one of the most resource-hungry modpacks available. With 400+ mods loaded, the server JVM needs 8 GB of heap space at a bare minimum just to start and hold all the mod data in memory. That is before any players have joined or any chunks have been generated.

For a small group of 3 to 5 players, 8 GB of allocated RAM works if everyone stays in roughly the same area. Once players spread out and start building separate bases with automation, the loaded chunk count increases and so does memory usage. A group of 5 to 10 players should plan on 10 to 12 GB. For larger communities of 15 or more, 16 GB gives you breathing room for growth.

Our Premium plan with 24 GB of RAM is a common choice for ATM10 communities because it leaves overhead for the operating system and handles peak usage without issues. For smaller groups, the Standard plan at 12 GB covers the pack well. See the RAM guide for more detail on sizing.

1 – 5 Players
8 GB
Starter (8 GB)
5 – 10 Players
10 – 12 GB
Standard (12 GB)
10 – 20+ Players
16 – 24 GB
Premium (24 GB)

Why NVMe Storage Matters for ATM10

Kitchen-sink modpacks generate far more chunk data than vanilla Minecraft. ATM10 includes custom biomes, structures, ores from dozens of mods, and world-gen features that add data to every single chunk. When a player walks into new territory, the server has to generate all of that data and write it to disk immediately.

On traditional SATA SSDs, this creates a bottleneck. The disk queue fills up during heavy exploration, and the server tick loop stalls waiting for writes to complete. The result is lag spikes that coincide exactly with players crossing into unexplored chunks. On spinning hard drives, the problem is even worse.

NVMe SSDs handle random writes at several times the speed of SATA drives. The server can flush chunk data to disk without blocking the tick loop, which keeps TPS stable even when multiple players are exploring in different directions. All Astroworld plans use NVMe storage, so this bottleneck is eliminated from the start. You get between 75 GB and 300 GB of NVMe space depending on the plan, which is more than enough for even the largest ATM10 worlds.

Handling Automation and Factories

The endgame of ATM10 revolves around automation. Players build multi-block processing chains with Mekanism, pipe networks with Pipez or XNet, and item-sorting systems with Applied Energistics or Refined Storage. Each of these systems adds tile entities that the server processes every tick.

A single player's base might have hundreds of active tile entities. Multiply that by 10 players and the server is processing thousands of machines, pipes, and storage controllers every 50 milliseconds. This is where CPU performance becomes the limiting factor. Dedicated vCPU cores ensure the tick loop gets the processing time it needs without being throttled by noisy neighbors.

If performance degrades as bases grow, consider setting a chunk loading limit per player. Most chunk-loading mods in ATM10 let you configure the maximum number of force-loaded chunks in their config files. Keeping that number reasonable prevents any single player from monopolizing server resources with an oversized base.

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ATM10 runs best with 12 GB or more. Choose a plan that fits your group and start building.

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