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Standard Performance Plan

Standard Performance is aimed at the server that already works and is starting to stutter at the wrong moments: the evening everybody logs in at once, the hour after a new dimension opens. Twelve gigabytes is rarely what is short there. What is short is the time inside a tick, and that is the part this line buys.

A block of iron, the icon of the Standard Minecraft server plan
  • 6 vCPU
  • 12 GB RAM
  • 100 GB NVMe
  • AMD EPYC
  • 500 Mbit/s Port
What the Standard Performance plan costs on each billing term.
TermPrice per monthSetup fee
24 months€26.24None
12 months€27.94None
6 months€28.84None
Monthly€29.64€2.99 once

Order the Standard Performance plan

The evening everyone logs in at once

Standard Performance is 12 GB and 6 vCPU, the same as Standard, and it is bought for a specific complaint: the server is fine all week and falls apart on the one evening everybody is on it. Memory does not cause that. Twelve people spread across a world all ask for their own chunks to tick, and every one of those requests lands in the same single thread.

The number to look at there is not TPS but MSPT, the milliseconds one tick actually took. TPS only tells you the server already failed. MSPT tells you how close it is, and a server sitting at forty is one busy evening away from being a server sitting at sixty.

What a faster core buys inside those fifty milliseconds

The work in a tick does not get smaller on a faster machine, it gets finished sooner. A pack that used forty milliseconds of the budget and had ten left over now has more room, and that room is the difference between a server that shrugs off a crowd and one that stutters at it.

It is also why the fix for lag is so often not a bigger plan. If a server is at 12 GB and using half of it, the next size up changes nothing at all. A faster core changes the part that was actually short.

Price and what else is different

Standard is EUR 13.59 a month on the twenty-four month term and Standard Performance is EUR 26.24, a difference of EUR 12.65. It carries 100 GB NVMe and a 500 Mbit/s Port.

Everything else is the same server you would get on the standard line: the same panel, the same backups, the same play address, the same AI Copilot. Nothing is held back on the cheaper line to make this one look better.

Fifty milliseconds, and where they go

A tick has fifty milliseconds. Inside that the server moves every mob, runs every hopper and dropper, steps every piece of redstone, applies weather and growth, saves what changed, and answers every player who did something. Miss it and the next tick starts late, which is what a dropping tick rate actually is.

At 12 GB and 6 vCPU almost nothing on that list is limited by memory. It is limited by how many of those steps one core gets through per millisecond, and that is the one number that changes between our two lines.

The practical version: a server that reports thirty five milliseconds per tick has a third of its budget spare and feels perfect. The same workload at forty eight has almost none, feels the same on a quiet afternoon, and falls over the first time twelve people log in together. The distance between those two is smaller than most people expect and it does not show up anywhere in a memory graph.

Premium costs less than this, and sometimes it should win

This is the one place on the ladder where the comparison is uncomfortable and we would rather say it than have you find it. Standard Performance is EUR 26.24 a month on the twenty-four month term. Plain Premium is EUR 23.99: less money, and 24 GB instead of 12 GB.

If you are running one server that is filling up, take Premium. Double the memory for less money is not a close call, and nothing about our line makes up for it.

Take this instead when the memory is not what is short. A twelve gigabyte server sitting at half memory and forty five milliseconds a tick does not get better on twenty four gigabytes at the same core speed. It gets better here.

The server this was built for

A public server with a regular crowd: thirty people know the address, ten to fifteen are on at peak, and the map has grown to the point where somebody is always at its edge generating new ground.

Those servers do not fail. They get slightly worse every month as the map grows and the entity count creeps up, and one evening somebody says it feels laggy. At 12 GB the memory has not moved at all in that time. The tick has.

How it compares

Standard Performance has 4 GB more memory than Starter Performance, for €8.65 more a month on the twenty-four month term. If this gets tight, Premium Performance is the next step up: 12 GB more for €20.85 more a month.

What runs comfortably on it

Standard Performance holds 12 GB, and speed changes none of that. What the RAM guide lists here is what fits: RAM guide.

Workloads the Standard Performance plan's memory covers.
What you runMemory the guide lists
Vanilla 1-5 players2-4 GB
Vanilla 10-20 players4-8 GB
Light modpack (50 mods)4-6 GB
Medium modpack (100-150 mods, up to five players; 200 mods needs the next step up)6-8 GB
Heavy modpack (300+ mods)8-12 GB

Where you can run it

Tick time and travel time are two different delays and only one of them is on this line. The second one you decide at checkout: 9 locations across the US, the UK, the EU, and Asia-Pacific are included, and the Germany (EU) region costs nothing on top of the plan price. This plan is also available on 18 extra regions in the wider network behind Astroworld, next to the regions we run on our own hardware.

The standard version of this plan

Plain Standard is the same size for less money, and for a server that is quiet on weeknights it is enough. You can move up later in a day, keeping the world, the files and the address. Standard is €13.59 a month on the twenty-four month term against €26.24 for this one.

Read about Standard

Delivery: most servers are handed over instantly and run within seconds of payment, the rest follow within 60 minutes during the day and within 12 hours at night.