
Camp Plan
2 GB RAM
Survival or creative with friends
- 80 GB SSD
- 2 vCPU
- 1 to 5 players recommended
- Built-in AI Copilot for Bedrock
- DDoS Protection+ on port 19132
- Free Bedrock subdomain
- Widely available, 27 locations
- See everything in this plan
Bedrock Edition is the version on Windows, phone, tablet and console. It asks less of the memory than Java does, so the plans start smaller, and we put yours in the region closest to your players.

Pick the memory that fits what you run, everything else is the same on every plan. All prices include VAT. How much RAM do I need?

2 GB RAM
Survival or creative with friends

4 GB RAM
Survival or creative with friends

6 GB RAM
A small community

12 GB RAM
A busy public server

24 GB RAM
A big server with add-ons and a large world

32 GB RAM
Several worlds on one machine

48 GB RAM
The largest thing we host on one machine

Set the memory, the processor and the storage yourself, from 1 GB upwards. Same panel, same locations, same protection.
Need help choosing?Answer four questions and we work out which step fits your world.Get recommendationNot sure which one? Answer four questions and we pick it for you.
Bedrock Edition server hosting without a contract: stop renewal in your dashboard at least 3 days before the next billing date. Your world file stays yours and downloads as a .mcworld whenever you want it.
The Bedrock plan, the region you choose, extras and any setup fee are visible before payment. Every Bedrock Minecraft server includes DDoS protection, a free subdomain on port 19132, add-on support, our own panel and the AI Copilot, for Xbox, PlayStation, Switch, iPad, iPhone, Android and Windows players alike.
Support increases the memory, cores and storage of your Bedrock server without downtime and without a world migration, so a survival map full of add-ons keeps the same address your console players already saved.
A Bedrock server has no in-game admin screen, so everything you would do as an operator happens in the panel that comes with the plan. These five are the ones you will open most, and they are there from the first minute the server is online.

A Bedrock server is reached over UDP on port 19132, and the hostname we hand you works on every device Bedrock runs on. What differs is whether the game lets the player type it in. On 3 of the six there is an Add Server button; on the three consoles there is not, and no hosting company can put it there. The crossplay guide walks through the way around it in full.
| Device | Can type an address | How they get in |
|---|---|---|
| Windows 10 and 11 | Yes | Servers tab, Add Server, hostname in the address field and the port in the port field. |
| Android | Yes | Same Add Server button as on Windows, so a phone can be the one that sets it up. |
| iPad and iPhone | Yes | Also has Add Server. Type the hostname, then the port on its own line, not glued on with a colon. |
| Xbox | No | No field for your address. Someone on Windows or a phone joins first, then the Xbox joins that player from the Friends tab. |
| PlayStation | No | Same as Xbox: the Servers tab lists partner servers only, so the Friends tab is the way in. |
| Nintendo Switch | No | Same again. One player on a keyboard opens the door and the Switch follows from Friends every session after that. |
Give your players the two halves separately: the hostname in the address field, 19132 in the port field. Java players are used to writing address:port on one line and Bedrock does not accept that, which is the single most common reason a server that is up looks down to the person trying to join it.
This is a Bedrock server, so it does not take Bukkit plugins. What it does take are add-ons: behaviour packs and resource packs, uploaded per world and switched on for that world, which is the same format an add-on from the in-game marketplace uses. Anything you have seen on a Java server that came from a plugin jar has no equivalent here, and that is a property of the edition rather than of the plan you pick.
A world you already play can come with you. On Windows, iPad, iPhone and Android you can export it as a .mcworld file and upload that; the consoles have no export button, so the usual route is to open the world once on Windows or a phone and export it there. After the upload the world is simply the one the server runs, you can take a backup of it from the panel, and your players keep the same hostname they already had.
Xbox, PlayStation and Switch give nobody a place to type a hostname, so one player on Windows or a phone opens the world and the rest arrive from the Friends tab. Nothing on the server has to be switched on for that, and the plan you pick does not change it.
All 7 run the bridge, so the tier is not the question. Translation is processor work, not a memory pool: the cost arrives per connected console or phone and disappears when they log off. The number worth looking at is therefore how much of the machine your existing players already occupy, not a badge that says crossplay.
Pick a term on the cards above and they all follow it, including the button, which opens the order form on that same term. Region, disk and add-ons come one screen later.
Camp, at 2 vCPU and 2 GB, carries a household with Geyser and Floodgate on top without complaint. The reason to climb the ladder is the plugin list you were already running before the console players arrived, not the console players themselves. At the far end, World is 18 vCPU and 48 GB, which is a public server with a queue rather than a living room.
The plan decides how much machine you get; the region decides how far it is from the people using it. That weighs heavier on a Bedrock server than anywhere else, because a phone on mobile data and a console on household wifi both start the round with a handicap the desktop players in the same world do not have. There are 9 places to put it, and Germany (EU) is the one without a monthly surcharge.
The surcharges are per month and they ride along with the plan rate, not with the term; the cheapest of them is €1.50. You pick the location one screen after the button on the cards above, so it is worth deciding now who the server is really for: the friend on the Switch two time zones away, or the four people in the same house.
Your Java port is TCP. Bedrock wants its own UDP allocation next to it, and you add one in the panel without asking us.
5 of the 7 builds at checkout can hold GeyserMC and Floodgate themselves. Forge and Vanilla need Geyser beside the server.
The EU carries no surcharge, the rest start at €1.50 a month. Put the box near the phones, not near yourself.
Two jar files into the plugins folder through the file manager, then restart from the same screen. No ticket, no wait.
The same protection covers the Bedrock allocation, and it is on from the first minute rather than after an upgrade.
Take one by hand whenever you like, at most once every 7 days. Want it every night without touching it, that is €1.89/mo.
Camp starts at €4,61 a month with 2 GB and 2 vCPU, and the ladder ends at 48 GB on World. UDP 19132 and the free subdomain come with every one of them, so the only thing left to hand out is the name.
Bedrock Edition
Seven things people ask us before they order. Click an item to read the answer, or read them all: nothing here is hidden behind a support ticket.
Bedrock Edition
Bedrock Edition connects over UDP on port 19132, and the port goes in its own field in the Add Server screen. Writing the hostname and the port on one line with a colon is a Java habit that Bedrock rejects, and it is the most common reason a Bedrock server that is running looks offline to the person trying to join.
They can play on it, but they cannot type your address: on those three consoles the Servers tab lists partner servers only. The route that works every time is the Friends tab. Someone on Windows, iPad, iPhone or Android adds the Bedrock server and joins it, and the console player joins that friend.
Less than the same group would need on Java, because the Bedrock server is written in C++ instead of running in a Java heap. Our smallest Bedrock plan, Camp, is 2 GB with 2 vCPU, and the largest, World, is 48 GB. Add-ons and a large map are what push you up the list.
Not Bukkit plugins, no. A Bedrock server takes add-ons: behaviour packs and resource packs, uploaded and switched on per world, the same format the in-game marketplace uses. That is a property of Bedrock Edition itself and not of the plan you pick here.
Yes. On Windows, iPad, iPhone and Android you export the world as a .mcworld file and upload it to the Bedrock server. The consoles have no export button, so a world that lives on a console usually has to be opened once on Windows or a phone first.
The plan sets it, and the Bedrock list runs from Camp for a family-sized world up to World at 48 GB for a community. Bedrock players sit on phones and consoles that join and leave all evening, so pick the size on the number of people online at once rather than on the number who ever joined.
No. A Realm is a fixed size with fixed rules and no files of your own. A Bedrock server here gives you the files, the console, the add-ons, the location and a plan you can grow into, and it stays reachable whether or not you are online.